Take-Two CEO suggests Rockstar delayed GTA 6 to avoid a buggy launch
Strauss Zelnick indicates that waiting for polish is better than releasing a flawed game, alluding to a troubled launch from a competitor.

Take-Two Interactive CEO Strauss Zelnick has indirectly addressed the decision to push Grand Theft Auto VI into fall 2025, framing it as a necessary step to ensure quality. Without mentioning a specific title, Zelnick drew a comparison to a high-profile release that was widely criticized for its poor technical state at launch. He noted that some competitors have released games with significant bugs, leading to a negative reputation that can stick with a title for years.
Zelnick emphasized that Rockstar Games prioritizes perfection over meeting an arbitrary deadline. He argued that the long-term damage of a flawed release far outweighs the short-term pain of a delay. The decision reflects a broader philosophy at Take-Two to wait until a game is truly ready rather than risking the brand’s reputation.
While the CEO stopped short of directly confirming internal development troubles, his comments align with the narrowed fall 2025 release window. Zelnick’s remarks reinforce the notion that the company is willing to sacrifice immediate revenue to protect its flagship franchise.
This strategy echoes Rockstar’s past approach, where major titles often see internal delays before a final date is locked in. The comparison to a notoriously broken launch serves as a public justification for the extended wait, signaling to investors and fans that the extra time is focused on quality.
Source: GamesRadar GTA 6