Rockstar details GTA 6 PS5 Pro enhancements, confirms console framerate at 30 FPS
A new blog post details ray tracing shadows, PSSR support, and DualSense features for PlayStation 5, while reconfirming a 30 FPS target across all consoles.

Rockstar Games has published a technical breakdown of Grand Theft Auto 6 on PlayStation 5 and PS5 Pro, addressing speculation about a 60 FPS performance mode on consoles. The studio stated the game was built from the ground up for the current generation and is targeting 30 FPS on all console hardware.
The announcement arrived alongside the start of pre-loading ahead of the 19th November release date. Rockstar explained that GTA 6 pushes modern machines to their absolute limits to maintain the density and visual fidelity of Leonida and its inhabitants.
On the standard PS5, players will get high-fidelity haptic feedback through the DualSense controller, improved spatial audio, and Tempest 3D audio. The PS5 Pro version adds PSSR support and ray tracing shadows, along with improved load times. Remote play support is also confirmed for PlayStation consoles.
The post also touched on Xbox Cloud Gaming, which will let the game be streamed to Xbox consoles including Xbox One. That streaming option will not be available on PC. Rockstar first confirmed the 30 FPS target back in August, though uncertainty about a possible performance mode had lingered until now.
Source: Eurogamer